Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

5.04.2010

Star Wars: The Force Unleashed 2

Courtesy of NoOne00

Star Wars: The Force Unleashed 2 has been given an official release date by LucasArts via their Facebook page.  Expect it to hit shelves October 26.  I like that it was announced on Star Wars day.  Good call LucasArts!

Personally, I found Star Wars: The Force Unleashed to be an incredibly enjoyable game to play.  It was engaging from beginning to end, the story was good and kept me interested, and it was just an overall great experience to sit down and play it for a few hours.  I’m looking forward to the follow up in October. Rumor has it that more details and revelations regarding Star Wars: The Force Unleashed 2 will be revealed at E3 in June.

Happy Star Wars day everyone!  May the 4th be with you.  I'll leave you with a Star Wars gangsta rap.  Enjoy.

4.28.2010

Cub Scouts to offer a pin for gaming

Boy Scouts of America stated that the Cub Scouts and Webelows are now offering beltloops and pins for gaming.  Wow, this is about 20 years late.  Maybe if people appreciated games in the 80s like they do now, I may have stayed in the cub scouts for longer than a week.  Oh wait, after reading the requirements for the pin and loop, I retract my previous statement.  

For the easy pin/loop, Scouts have to:
  1. Explain the importance of the ESRB video game rating system.  Check your games to make sure they are right for your age
  2. With an adult, create a schedule for you to do things that includes your chores, homework, and video gaming. Do your best to follow this schedule.
  3. Learn to play a new video game that is approved by your parent, guardian, or teacher.
For the more difficult pin/loop, Scouts have to:
  1. With your parents, create a plan to buy a video game that is right for your age group.
  2. Compare two game systems (xbox, PS3, wii, etc).  Explain the differences between the two.  List good reasons to purchase or use a game system.
  3. Play a video game with family members in a family tournament.
  4. Teach an adult or a friend how to play a video game.
  5. List at least 5 tips that would help someone learning to play the game.
  6. Play an appropriate video game with a friend for one hour.
  7. Play a video game that will help you practice your math, spelling, or another skill that helps you in your schoolwork.
  8. Choose a game you might like to purchase.  Compare the price for this game at three different stores.  Decide which store has the best deal.  In your decision, be sure to consider things like the stores return policy and manufacturer's warranty.
  9. With an adults supervision, install a gaming system.
I think its great that educational organizations are embracing the rise of gaming.  I think this is a great way to teach kids at an early age what a healthy gaming hobby can be like.  I also think it will instill a good technological background into kids at an early age.  I know personally, I would not be the tech savvy stud that I am today if it weren't for Atari, Nintendo, and my first PC (which was nothing more than a gaming platform to me then).  What do you guys think of this move?  Do you think it will be healthy for kids at their ripe Cub Scout age?  Or will it set them up to be lazy bums in their future?

WoW: Thinking back and looking forward

As I have mentioned previously, my interest in WoW seems to have all but dried up.  I have been playing since its release in '04, which is almost a quarter of my life.  One would imagine that a video game could become a bit monotonous in that period of time.

Since the Burning Crusade expansion was released, the game has quite literally evolved into something that is completely different than it was when I bought and played the original.  Is that a good thing?  In many aspects, yes, it is a very good thing.  But it can definitely be a bad thing in many ways as well.

Cataclysm:  Abyssal Maw

In the days of UBRS and MC raiding, who would have ever imagined that the game would be at the point that it is now?  I can remember when raiding MC it took hours to organize a 40 person raid group.  It took days and weeks of raiding just to get a single piece of T1 gear.  Now people can get tier gear without even setting foot in a raid dungeon.  I guess thats my biggest beef with the way WoW has turned out.  It seems that in Blizzard's successful attempt to make the game more casual friendly and enjoyable for everyone, the enjoyment, wonder, and mystery that the game once had has been watered down to taste more like vitamin water, as opposed to the awesome Hi-C flavor that it once had.

Official Cataclysm artwork

And the worst part?  No longer will we be able to go back and enjoy the game the way it used to be played, running on foot for 40 levels, getting griefed for hours in STV, raiding crossroads just for the hell of it, 24 hour AV matches, and controlling a vent full of 40 nerds.  We won't even be able to revisit the environment that was once the most enjoyable aspect of the game.  After Cataclysm launches, Azeroth will never look or feel the same again.

Cataclsym:  Desolace

But I guess if you look at the other side of things, the outlook changes completely.  I can get off of work, run a few heroics, join a pug or two on the weekend, and dps with the best of them.  I no longer have to worry about finding a guild that has to depend on 40+ people to show up on time for a raid, just so I can enjoy endgame content to the fullest.  The World of Warcraft will be completely different than the way I have seen it (almost daily) for the past 6 years, and that truly peaks my interest.  What will it look like, and what will the atmosphere feel like?  The entire game will be changing, and I will probably be taken back by some of the awesome new things to see - much like I was in the original.

Cataclysm:  The Barrens

Personally, even though I have hardly set foot in Azeroth in months, I am really looking forward to the release of Cataclysm.  I'm excited about being excited to play the game again, you know what I mean?  I think I am going to try to form a small group of folks to prepare for the Cataclysm release with.  Meaning I want to run some of the current endgame content that I haven't yet made an effort to see.  But here's the thing...I want to do it from a fresh perspective and a class that I haven't played to its fullest yet.

So, on that note, in the coming days I'll be introducing you guys to my newest alt/main character, and may highlight some of the relatively interesting encounters that I come across on him.  I am thinking Shaman or Warlock.  What do you guys think, have you played either?  Which did you prefer and why?

4.26.2010

5 reasons to preorder your copy of Starcraft II

Image courtesy of Crispy Gamer

There is no doubt that the hype for Starcraft II is building as I type this post.  With the beta in full swing, and beta keys being given out daily, the number of people who are experiencing the epic enjoyment of this game is on a steep climb.  If you are debating buying Starcraft II to see what the hype is all about, I would suggest you go ahead and preorder your copy right now.  Here are 5 reasons you should take my advice on this:

It carries the torch of the Starcraft legacy

There is no doubt that Starcraft II has some huge shoes to fill.  The original Starcraft, which was released in 1998, has sold over 11 million copies to date, making it the 3rd most popular PC game, and the most popular RTS game in history.  Starcraft helped pioneer the RTS genre that we enjoy today, and it set the standard for nearly every RTS game to follow.  The series has been around for over a decade and is still played competitively around the world.



The fundamentals are the same, yet the experience is new and refreshing
Blizzard has done an incredible job of not fixing what was not broken.  If you played the original Starcraft, you will be able to sit down and begin enjoying Starcraft II to its fullest within minutes.  Even if you never played the original, learning the basics and navigating the interface is quite simple and easy to learn.  However, while all this stays to to the original, Starcraft II offers a completely fresh and new experience, with new abilities, new units, new technology, and much more.



The graphics are great
Graphically and aesthetically speaking, Starcraft II is on a completely different level than its predecessor (obviously, considering the original is 12 years old now).  The detail in this game is incredible and adds a whole new depth to the RTS experience.  You will notice unique death animations based on different circumstances, new warp in animations for Protoss, and random weather effects in certain maps.



The spectator mode overhaul
The spectator mode allows for players to watch matches between other people on a new system that is incredibly robust and enjoyable.  In addition to standard fast forward, pause, and rewind abilities, you are also able to see a standard overview of the entire map, or watch from the perspective of individual players and see exactly what they currently can or cannot see.


In addition, there is the ability to compare between the players economic breakdown, units in production, active units that are in play, actions per minute, and even more.  A replay of every match that is played will instantly be saved to a script file for viewing and reviewing.  This allows players to watch and critique their own performance in order to improve.



Instant access to the Starcraft II Beta
Okay I already mentioned this in a previous post, but just for preordering your Starcraft II through Gamestop and Amazon.com (and as far as I know, only through those two sources) you will get a beta key.  The beta is in full swing, already boasting tournaments, hundreds of videos with commentary, and a healthy and bustling community.

So what are you waiting for?  This game will fill a void that many RTS gamers have had for years now.  And even if you are not an avid RTS geek, but you are just burned out on WoW, you should pick this up and try something new.  You owe it to yourself to preorder this game and claim a beta key for yourself right now!  Even if you don't enjoy it (which you will), the release of Cataclysm will be right around the corner.

4.22.2010

Want in the Starcraft II beta?


So, you've been hearing about how sweet Starcraft II is and you want to try it so bad, but Blizzard has been cock blocking you with their beta key handouts?  Want to get your hands on a beta key, get in the beta immediately, and experience the smooth gameplay that everyone has been talking about?

If you're planning on buying the game on release, and are looking forward to getting some practice with your favorite Starcraft II race, here is your chance to get a guaranteed beta key.  Preorder your Starcraft II at any Gamestop location, and you will find a beta key printed on your receipt.  You can also preorder at the Gamestop website, but you will have to wait one business day for your key.  Yes, it is that easy.

A week ago, the keys were selling on ebay for hundreds of dollars (ridiculous, I know).  Now, if you preorder your game, you will get one for free.  So what are you waiting for?  Go take care of business...

4.21.2010

Cataclysm and the future of the Ret Paladin

So, after all the talk yesterday about spending less and less time playing WoW, I thought I would do a WoW related post today just to remind myself, and everyone else, that I do still enjoy playing and keep up with the times in Azeroth.  The Paladin class changes for Cataclysm have been trickling in over the past week or two, and I thought I would go over those and give my thoughts on what I think about each of the updates.



Image courtesy of K-Rocket

Retribution Paladin changes in Cataclysm
Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin's shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.
This new ability is obviously not a spell designed for use by Retribution paladins.  However, if paired with a weapon swap, it could have limited use in PVP for peeling off of your healer.  However, the fact that it is a 2 second cast will make it practically unusable as an offensive ability.
Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration. 
Another spell that is blatantly not Retribution material.  However, you can bet that this spell will be widely used by Ret paladins.  Unless the mana cost is substantial (more than Divine Plea and JotW can compensate for), this has the potential of becoming a useful spell for Ret in both PVE and PVP gameplay.
Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).
 This is one of the more useful spells we will be getting in Cataclysm.  Much like the Deathknight's Gargoyle, it will be a summoned DPS boost on a mid level cooldown.  This will significantly boost Ret's dps when rotated in between Avenging Wrath cooldowns.  Also, this spell is described as "a winged creature of light armed with a sword."  How epic does that sound?  The only thing that could be better about this thing would be a booterang.  It is definitely an overdue and much needed cooldown (for all three trees), but I would have to say that it is hardly a new and exciting ability.  It does the same thing as a DK's Gargoyle, which has been around for quite a while now.
Crusader Strike will be a core ability for all paladins, gained at level 1. We think the paladin leveling experience is hurt by not having an instant attack. Retribution will be getting a new talent in its place that either modifies Crusader Strike or replaces it completely.
Wow, talk about overdue.  Nearly five years into the game's existence, paladins continue to level from 1 all the way to 40 using only two offensive spells!  Judgements and Consecration carry Ret paladins all the way to level 50, are on long cooldowns, and drain mana with the quickness.  So finally we can have a party, because leveling a paladin will finally be somewhat engaging pre BC.
Cleanse is being rebalanced to work with the new dispel system. It will dispel defensive magic (debuffs on friendly targets), diseases, and poisons.
While this change doesn't look like much at a glance, it has an incredible effect on the Retribution tree.  In light of the recent changes to dispel mechanics, we will no longer be able to use Cleanse for defensive utility.  That means no more cleansing Roots, Slow, Frost Nova, etc off of yourself.  This makes Hand of Freedom an incredible crutch for our mobility in PVP (when a healer is not present).
Blessing of Might will provide the benefit of Wisdom as well. If you have two paladins in your group, one will do Kings on everyone and the other will do Might on everyone. There should be much less need, and ideally no need, to provide specific buffs to specific classes.
This is a buff for Ret.  We are getting mp5 that we didn't have previously, and we are getting it for free.  This will also ease the frustration of setting up buff assignments pre-raid.  The only possible negative thing that could be said about this change is that it may reduce the need for a paladin in the raid.
Holy Shock will be a core healing spell available to all paladins.
I would expect to see changes to this in the future, or at least within the Retribution tree.  We already have an ability that is much like this one (Art of War), as in it makes us choose between damage and an instant heal.  If this spell is left the way it is described, it will both give us added burst potential, as well as more survivability.  Which would be nice, but I don't see it going down quite that way.
We want to ease off the defensive capabilities of Retribution and Holy paladins slightly. We think the powerful paladin defenses have been one of the things holding Retribution paladins back, especially in Arenas. One change we're considering is lowering Divine Shield's duration by a couple of seconds. Having said that, Retribution does pretty well in Battlegrounds, and Battlegrounds will be a much bigger focus in Cataclysm since they can provide the best PvP rewards. Furthermore, the healing environment of Cataclysm is going to be different such that a paladin may not be able to fully heal themselves during the duration of Divine Shield to begin with, so this may not be a problem.
Wow, I can't believe that nerfing Divine Shield was even mentioned. If this is followed through with, the infamous bubble hearth will be a thing of the past, which simply cannot be!  No, if trading a few seconds of our bubble in exchange for actual viability in PVP is what they want, then so be it.
We feel Retribution paladins need one more mechanic which involves some risk of the player pushing the wrong button, making the rotation a bit less forgiving. In addition, we want to add to this spec more PvP utility. Right now the successes of the Retribution paladin in PvP seem to be reduced to either doing decent burst damage, or just being good at staying alive.
A more involved rotation sounds quite refreshing, to be honest.  Our rotation falls heavily on 4 abilities, Judge/CS/Consecration/DS.  While we do have added abilities that help pad our dps output, our ability to do damage falls mainly on those 4 spells, which makes poor decisions and fat fingerings only a minor setback.  As for PVP utility, I hope to God that they are considering a gap closer.  Ret is already a very easy target compared to most other melee classes, and that can be attributed almost entirely to the fact that we have very limited options when it comes to closing range on an opponent.  However, even if we don't get the much coveted gap closer, any additional PVP utility will be welcome!
We want to increase the duration of Sacred Shield to 30 minutes and keep the limit to one target. The intention is that the paladin can use it on their main healing target. That said, we would like to improve the Holy paladin toolbox and niche so that they don't feel quite like the obvious choice for tank healing while perceived as a weak group healer.
This is a great thing, no matter how you look at it.  Sacred Shield is vital to us and our role in PVP, and it has proven to have its uses for Ret in PVE as well.  Not having to refresh it ever 30 seconds will be a burden off of our shoulders!



So there it is.  All the changes, wrapped up into a relatively long post.  While my playtime has indeed gone down, I do try to keep up to speed on changes and announcements that are made.  And I'm looking forward to playing Cataclysm.  The changes that the blues have enlightened us on, so far, are hardly impressive.  However, there is promise of a better Ret experience in Cataclysm if you read into things a bit more.
  1. We will either be getting a new offensive ability all together, or Crusader Strike will be getting juiced up.  Either way, it is promising in and of itself.
  2. Holy Shock is becoming a baseline ability and has a chance of finding its way into our rotation. 
  3. Our dps rotation will be more involved, more strategic, and more fun to play as a result.
While there are indeed some disappointing aspects in these changes, we have nowhere near enough information from Blizzard to warrant a paladin uprising, dev bashing, or hate mail.  So just relax, have a beer, recover from 4/20, and wait for the beta to be released.  Then we can begin celebrating...or uprising.

4.14.2010

Console Wars

I know that a majority of the readers who give a crap about this blog are probably more in touch with gaming on a PC, as opposed to the consoles.  But personally, I enjoy console gaming a lot.  It gives me a chance to kick back, relax, and stuff my face with junk food in a way that PC games just don't seem to do anymore.  They fill a void of laziness in me that WoW, Starcraft II, or any other PC game cannot.

Technobuffalo, a tech website that I frequent, has made a vlog series that they have titled "Console Wars," which compares the Xbox 360 on multiple levels.  The series is highly informative and entertaining and I recommend watching all 10 rounds, as there are still a few rounds to come.  Some of the episodes can be a bit lengthy, so you will probably be better off watching them round by round, as you get the spare time.  But I will warn you, after you watch the first one it is hard not to continue.  The narrator does an excellent job of giving his unbiased opinion when comparing each of the consoles on equal levels.

When you get a few minutes to spare at work, or you have some time to kill at the house, give them a look and let me know what you think.  Whether you play console games or not, the series is very well done and you will definitely learn something new.  But most importantly, you will be entertained.

4.06.2010

Starcraft II beta


Over the easter weekend, I received my beta key from blizzard for Starcraft 2.  I never played the original Starcraft, and to be honest, I've never really played any games in the RTS genre.  But after playing the beta for about 4 hours, I was hooked.  I haven't been sucked into a game like that since I started playing WoW.  It can be frustrating, due to the learning curve that I'm on though.  It seems like everyone who is playing the game is a pro.  I can't really practice vs the cpu because very easy is the only option available in beta.  So I play online, and get whipped almost every single game.  But even still, its fun.  I hope to become a much better player in the near future.  We'll see how that goes I guess.

I can't help but think about Cataclysm being right around the corner.  These games must be releasing fairly close to each other, and to be honest, I think I'm more exited about the SC2 release than I am about Cataclysm.  Don't get me wrong, I'll still be playing Cataclysm and probably will eat these words when it comes out, but I'm just excited to be getting into something that is completely new to me.  Not just a new story line or a new game, but a whole new genre in general.  It's exciting.  I'll be going over a few of my favorite features of Starcraft II in detail in a future blog post.  What games are you guys looking forward to for 2010?

3.27.2010

World of Warcraft world champions

So I'm a bit late on this one, but I enjoyed watching the WoW section of the IEM IV championship semi-finals.  The final two teams were Evil Geniuses (USA) and Team Dignitas (UK), with the US based Evil Geniuses taking the title.  If you want to check out the match up, watch the video below.

To watch the WoW portion, skip to the 1:45 mark.

3.22.2010

Developer Appreciation: Shigeru Miyamoto

As mentioned in my previous post, Scarybooster has declared this week as Developer Appreciation Week.  Each day this week, he will be writing about a developer who has impacted the games that he plays.  He challenged other bloggers to dedicate one blog post to a developer whom they appreciate, and this is my response to that challenge.

I have chosen to write a few words of thanks and appreciation to Shigeru Miyamoto.  As a nintendo pioneer, this man almost single-handedly shaped the video gaming industry into what it is today.  He has contributed to many games, consoles, and concepts over the past two decades.  Just to list a few:

  • Contributed to game development for NES, SNES, Gameboy, N64, Gamecube, DS, and Wii
  • Mario series
  • Donkey Kong
  • The Legend of Zelda series
  • Star Fox

To thank him for all that he has done in the gaming industry would take many long, boring hours of my time and yours.  So I am going to focus on one game that he contributed to that impacted me most.  That game is Zelda: a Link to the Past, arguably one of the greatest games ever made.  From the time that I was old enough to hold an atari stick, I was playing video games.  I beat a handful of games before conquering Ganon in Zelda on SNES, including Pitfall, Super Mario Brothers and Super Mario 3, The legend of Zelda, Contra, and more that I won't spend time listing.  However it wasn't until I played and beat Zelda: a Link to the Past that I got a real sense of accomplishment for defeating the final boss/level of a video game.  I remember facing and defeating Ganon repeatedly because I honestly enjoyed how the encounter engaged me.

Zelda: a Link to the Past is probably the game that kick started my passion for video games.  Sure I played games before this one, but that was only in between setting off firecrackers, fishing, hunting, getting dirty as a mechanic, and whatever else little boys from Georgia do.  Zelda: a Link to the Past was a turning point in my gaming life.  Sure, if it hadn't been this game, it would have probably been another at some other point in my life.  But it WAS this game, and it DID have a huge impact on my life and what my hobbies and interests would be for decades to come.  And for that, Mister Shigeru Miyamoto, I thank you.

Ironically enough, I decided on Saturday (Mar 19) that I was going to recognize Miyamoto as my developer of DAW.  Today, two days later, I saw an article focusing on Miyamoto's efforts to push Nintendo DS consoles into the educational system for children and young adults to use as tools for learning.  This just adds icing on the cake.

3.20.2010

DAW: Developer Appreciation Week


Game developers are very often targets of incredible amounts of nerd rage.  If you have ever read the Warcraft Forums on the day after a Paladin nerf, you have seen first hand the personal insults, name calling, and douchebag comments made directly at the Blizzard dev team.  This takes place in almost every MMO community where there is an interaction between developer and customer.  It is really quite sad how someone can enjoy a game for days, hours, and years, and constantly criticize and insult the very people who invest time and money into the game that they love.

Scarybooster, a blog that I frequent, has come up with a great idea that will show thanks and appreciation to game developers.  He has declared next week as Developer Appreciation Week.  Each day next week, he will choose a different game developer that has influenced the games he plays, and recognize them for their contributions to the games that they have developed and their hard work that has played a part in providing many hours of entertainment for many of people around the world.  He is also encouraging other bloggers to contribute to the DAW effort by writing a single blog post, any day next week, to say thank you to a developer who you appreciate.

I have chosen who I will be writing about, and I am excited to talk about the influences they have had in the games that I have played for many years.  Bet you can't guess who it is :)